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32 BIBLIOGRAPHY Bredikhina, L., & Giard, A. (2022). Becoming a Virtual Cutie: Digital Cross-Dressing in Japan. Convergence , 28 (6), 1643-1661. Chou, Y. J., Lo, S. K., & Teng, C. I. (2017). Reasons for avatar gender swapping by online game players: A qualitative interview-based study. In Discrimination and diversity: Concepts, methodologies, tools, and applications (pp. 202-219). IGI Global. Palomares, N. A., & Lee, E. J. (2010). Virtual gender identity: The linguistic assimilation to gendered avatars in computer-mediated communication. Journal of Language and Social Psychology , 29 (1), 5-23. Pejabat Mufti Wilayah Persekutuan. Siri 5 : Isu Transgender, Tasyabbuh Atau Penyerupaan: Hukumnya (Edisi Kemaskini) https://muftiwp.gov.my/ms/perkhidmatan/artikel-soal- jawab/1820-siri-5-isu-transgender-tasyabbuh-atau-penyerupaan-hukumnya-edisi-kemaskini. Accessed online on 8 November 2023. Zimmermann, D., Wehler, A., & Kaspar, K. (2023). Self-representation through avatars in digital environments. Current Psychology , 42 (25), 21775-21789.

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