Program Book EduGC 2025
FOREWORD BY VICE-CHANCELLOR, UNIVERSITI SAINS ISLAM MALAYSIA PROFESSOR DATO’ TS. DR. SHARIFUDIN MD SHAARANI Bismillahirahmanirahim. Assalamualaikum Warahmatullahi Wabarakatuh, Salam Sejahtera and Salam Integrasi Ilmu Naqli and Aqli. It is with great pride and gratitude that I welcome you to the first-ever Education e-Gamification Challenge (EduGC) 2025, organised by Universiti Sains Islam Malaysia (USIM) through the dedicated efforts of our Centre for Teaching and Learning (CeTL). This milestone marks an important step for USIM, as we host an event that unites educators, students, and industry players in advancing the role of technology and creativity in teaching and learning. Education today faces dynamic challenges. Learners are no longer confined to traditional classrooms, and educators must constantly innovate to sustain engagement, inclusivity, and meaningful outcomes. The EDUGC responds to this need by promoting e- gamification, a strategy that transforms conventional learning into interactive, stimulating, and impactful experiences. Through this initiative, participants are invited to explore how game elements can enhance motivation, strengthen understanding, and empower learners to take ownership of their educational journey.
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