Program Book EduGC 2025

Phase Month (2025) Activity 1 May Edu-GC 2025 Workshop / E-gamification content development training based on platforms/software 2 June – July Producing and refining e-gamification content/product 3 August – September Product delivery, judging & announcement of the finalist list 4 October Showcase of e-gamification products & award presentation EduGC 2025 is a dynamic event where academic staff, university students, industry professionals, and schools come together to explore, create, and showcase innovative e-gamification content. It’s all about generating new ideas that positively impact the educational landscape by leveraging the latest technology and applications. Fostering Collaboration: Build a network of e-gamification content developers to share knowledge and create new opportunities. OBJECTIVES Showcasing Talent: Highlight creative and impactful e-gamification content that benefits teaching and learning. Encouraging Innovation: Motivate the production of high-quality, innovative digital learning experiences. Edu-GC was conducted in 4 phases: 1

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