ABSTRACT COMPILATION - EduGC 2025
85 / 87 ABSTRACT: This project introduces an innovative Roblox game designed to enhance Tahfiz learning through interactive gameplay. The game combines educational challenges with exciting adventures, where players answer questions related to Tahfiz studies to progress through various levels. The core mechanics involve navigating obstacles, such as jumping to safe platforms, selecting correct doors, and solving questions to obtain keys. Players must also defeat zombies by first answering questions to acquire weapons, culminating in a boss battle to escape the building. The learning objective is to reinforce Tahfiz knowledge in a fun and engaging manner, targeting young students and Tahfiz enthusiasts. Key features include immersive environments, dynamic challenges, and a reward system that motivates continuous learning. By integrating education with gameplay, this project aims to make memorization and understanding of Tahfiz materials more enjoyable and effective. The target audience includes students aged 10-18, educators seeking interactive teaching tools, and gamers interested in educational content. This game not only entertains but also fosters a deeper connection to Tahfiz studies, encouraging players to apply their knowledge in a virtual world. The abstract outlines the problem of traditional learning methods, the game’s objectives, features, and i ts intended impact on the target audience.
Made with FlippingBook
RkJQdWJsaXNoZXIy NzMyMDE=