ABSTRACT COMPILATION - EduGC 2025
81 / 87 ABSTRACT: Sejarah Quest: Snakes & Ladders Edition reimagines the beloved board game into a powerful digital revision tool tailored for 21st-century History learners. Designed to address widespread disengagement in Sejarah classrooms — particularly in the revision of dates, figures, and factual sequences — this innovation fuses nostalgic aesthetics with rigorous curriculum alignment. Developed using HTML/CSS/JS, the game features a 50-tile digital board where players advance based on dice rolls, encountering either snakes (penalties), ladders (boosts), or question tiles (academic challenges). Each question — drawn from Form 1 and Form 2 syllabi — is high-order and MCQ-based, promoting critical thinking and retention. Success allows progression; failure necessitates a strategic rethink, echoing real historical cause-effect dynamics. The game’s objectives are twofold: to reinforce factual knowledge through gamified repetition, and to cultivate learner autonomy via self-paced interaction. Learners register with full profiles, select avatars, and track real-time scores and progress. Teachers access an integrated admin panel for classroom management and assessment alignment. Targeted at lower secondary students, the platform requires no login, no internet, and runs entirely offline — ensuring accessibility across diverse school settings. By transforming passive study into active questing, Sejarah Quest positions learning as both a challenge and a celebration of curiosity.
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