ABSTRACT COMPILATION - EduGC 2025
77 / 87 ABSTRACT: Capybara Akademi is an educational game designed for children aged 5 – 6. The game combines entertainment with academic learning, focusing on picture-and- word matching activities that enhance cognitive skills, vocabulary, and knowledge in areas such as Animals, Food, Space, and Nature. Set in a cheerful and colorful world filled with capybara characters, the game allows players to progress through increasingly challenging levels, solve puzzles, and unlock new knowledge-based adventures. Each stage in Capybara Akademi is carefully designe d to increase in difficulty gradually, matching the child’s learning pace. From identifying jungle animals to recognizing planets in space, the game offers a variety of educational scenarios. Players earn a score for each achievement, giving them a sense of accomplishment and motivating continued learning. Throughout the game, young players are accompanied by Sophie the Capybara, a friendly, teacher-like mascot who offers gentle guidance, encouragement, and helpful hints along their educational journey. Capybara Akademi is optimized for PCs, tablets, and low-spec devices, making it ideal for use in classrooms or at home. By combining engaging gameplay with educational content, the game turns screen time into a valuable opportunity for learning, discovery, and fun.
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