ABSTRACT COMPILATION - EduGC 2025
67 / 87 ABSTRACT: Introduction Problem Statement: In today’s fast -paced world, many students struggle to engage with educational content delivered through traditional methods. There is a need for innovative learning tools that combine fun, interaction, and meaningful content to encourage deeper learning. Additionally, awareness about Sustainable Development Goals (SDGs), especially SDG 16 (Peace, Justice, and Strong Institutions), remains low among young learners. Learning Objective: This game aims to provide an engaging educational experience that teaches players about sustainability, responsibility, and community development in line with SDG 16. Players will learn about environmental care, resource management, and social awareness while improving cognitive and problem-solving skills through action- based gameplay and quizzes. Core Features: Educational Action Gameplay: Combines open-world exploration, missions, quizzes, and combat. 2 Main Missions: • Mission 1: Beautify the school by planting trees. • Mission 2: Restore clean water for the school. SDG 16 Alignment: Promote peaceful and inclusive environments through storytelling and game tasks. • Interactive Learning: Players discover books, answer quizzes, and interact with NPCs to gain knowledge. • Combat & Puzzle Elements: 4 enemy types, 5 player skills, quiz zones that combine action and learning. 2 Mini Games: Mental challenges outside of the main storyline. Unity 6 3D URP: Developed using modern game tools for immersive visuals and fluid gameplay. Target Audience: This game is designed for students, educators, and young gamers aged 10 – 18 who enjoy learning through interactive digital experiences. It is suitable for use in schools or at home as a supplementary learning tool. Conclusion: By combining education, action, and meaningful themes, this game offers a powerful platform to engage youth in learning while fostering awareness of SDG 16 in a fun and impactful way.
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