ABSTRACT COMPILATION - EduGC 2025
51 / 87 Real-time Feedback & Dynamic Outcomes: Actions taken by the player have instantaneous effects. For example, using items causes visual feedback, while a lack of stealth leads to zombie pursuit or game over. Every game has a varied outcome depending on the decisions made, which adds replay. Quiz Questions: Throughout gameplay, basic quiz questions are presented to link the game to actual biology education. These quizzes players on immunity, circulatory system of humans and coordination and response of humans. Player gets the key when answer correctly while player need to find the key again when answer wrongly. This guarantees that players consider the science underlying the gameplay and reinforces existing knowledge. Apart from that, player also able to learn about virus spread, prevention, treatment and symptoms after exiting the door. Win or Lose Condition: A crucial component of gamified systems, explicit rules and consequences are reinforced when the player collides with a zombie to end the game. Besides that, player must exit the door within the time, otherwise player loses the game. Health Management System: Risk-and-reward mechanisms are demonstrated by the player's health system. Players must evade enemies. During gameplay, brief biology exam questions are presented to reinforce the learning objective. Players are tested on fundamental ideas such as how viruses propagate, the importance of prevention, and how medications aid in infection management.
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