ABSTRACT COMPILATION - EduGC 2025
50 / 87 Additional Notes: The development was carried out using the Unity Game Engine , with C# scripting for game logic, and tools like Visual Paradigm and Draw.io for planning and flowcharting. The game delivers an educational and entertaining experience by combining horror elements, problem-solving, and progressive challenge. Our game project exemplifies fundamental e-gamification elements intended to inspire and involve players with interactive gameplay, real-time feedback, and attainable objectives. Not only that, our game also shows how e-gamification makes learning about science fun and interactive. Interactive Player Controls: Players can control their character using simple keyboard input WASD to navigate the environment freely. This basic interaction builds hand-eye coordination and keeps players actively involved. Collectible Items: A key is placed in the gaming area and must be explored by players. The key collected can unlock the to the next level. Before that, player need to answer the quiz correctly to get the key, otherwise find the key again until answer correctly. Zombie Movement: Zombies chase player, creating a dynamic challenge. This increases the level of excitement and motivates players to tactically plan their manoeuvres. Stealth-based Survival Mechanics: Players must avoid zombies while navigating the levels. Strategic depth is added by the stealth component, which requires players to plot their paths, move cautiously, and employ cover to survive. Players must plan beforehand because being captured by a zombie ends the game. Level-based Progression: Players are urged to enhance their skills as each level adds more difficult foes or zombies. To help them survive longer in later stages, players can gain upgrades like faster movement, more health, or temporary power-ups. The items include two potions to increase player’s speed and two grenades to remove nearby zombies are given in level 2 and 3.
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