ABSTRACT COMPILATION - EduGC 2025
18 / 87 ABSTRACT: PintarXP is a 2D educational game built in GDevelop 5 to strengthen primary students’ skills and introduce Sustainable Development Goals (SDGs) in a culturally Malaysian, gamified setting. Players follow a character named Ali as he explores Bahasa Village after learning about the Sustainable Development Goals (SDGs) in school. Currently targeted at Year 4 primary students in Malaysia, it fills a gap in Malaysia’s classrooms for interactive, curriculum -aligned digital tools. Cutscenes and rewards provide narrative continuity and support reflection. Through narrative- driven gameplay, learners guide Ali to the three levels in Bahasa Village, the only unlocked area currently. Success in each level earns “Language Crystals,” fostering mastery, healthy competition, and visible progress. The game hints at future expansion into Science City and Math Market, underscoring its modular framework and capacity to integrate STEM content across Years 1 – 6. This design supports Outcome- Based Education (OBE) and Malaysia’s Mada ni agenda by promoting critical thinking, literacy, and socio-emotional growth. Designed with multimodal feedback and visual-auditory learning supports, the game uses gamification to foster intrinsic motivation. The game addresses a common challenge in Malaysian classrooms, the lack of engaging, curriculum-aligned digital tools for learning. Conventional language instruction often lacks contextual relevance and interactivity, which limits student motivation and long-term retention. Despite proven engagement benefits (Dicheva et al., 2015), gamification in Malaysia faces infrastructural and pedagogical hurdles (Rahman et al., 2018; Kumar et al., 2020). PintarXP addresses these challenges with a low-resource, narrative-scaffolded experience that aligns with th e EduGC2025 theme, “Interactive Education Empowering Madani Intellect.” What sets PintarXP apart is its deep cultural immersion, every scene and soundscape, from kampung- style houses and local attire to the traditional “Ayam Didek” melody played on rebana drums, transports learners into an authentically Malaysian environment that enriches learning in a way few generic educational games can match.
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